ESO Vampirism vs Lycanthropy?

Discussion in 'PvE/Raiding' started by Ardalak, Mar 18, 2014.

  1. Ardalak

    Ardalak Pax Gaming Member Pax Gaming Member

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    I've been trying to look through the web (Mainly google) for the differences between becoming one or the other. I've heard there are some serious class buffs within both skill trees.

    So I have to ask. Which is for what? I'm going to be playing a full tank. Which affliction is better tuned to the class I want to play and what you want to play? Perhaps a discussion could be opened about this subject.

    Now, true to lore. Aren't Vampire's and Werewolves mortal enemies? How will this play out for the guild? Stepping back and looking at it from a Role-Play perspective. Wouldn't it create a divide in the guild itself?

    Just thought I would throw it out there.
  2. GuyonDelsho

    GuyonDelsho

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    Not to mention the Fighters guild is a group that basically hunts and kills both of them. I've wondered the same thing.
  3. Ardalak

    Ardalak Pax Gaming Member Pax Gaming Member

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    Exactly. I'm curious if there was any scripting implemented in the game which informs the fighters guild that you are one or the other. You would think there would be. After all, it can't all be positives. There has to be negative consequences for your choices within the game.
  4. Zeraphan

    Zeraphan Champion of the Shoutbox

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  5. Runihura

    Runihura Green Gunz Elite Pax Gaming Member

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    Werewolf:

    Show Spoiler
    Copying these verbatim, including grammar/spelling. These are for a level 39 character unless specified otherwise (18/14/6 stat spread if that matters)
    • Rank 1: Werewolf Transformation (Ultimate)
      - Transform into a Werewolf causing nearby enemies to run in fear
      - Increases Stamina
      - Increases Armor
      - Increase Run Speed
      - Attack damage is derived from Max Stamina
      - No Cost (possible bug, since 'of Salvation' set bonus reduces transformation cost)
      -EDIT: Cost is likely 1,000 Ultimate. It costs me 850, but as a Sorc the cost is reduced by 15% of base by a passive.
      • Morph A: Pack Leader
        - Allies nearby gain Ultimate 8% faster
      • Morph B: Werewolf Berserker
        - Light attacks cause bleed and improve attack speed
    • Rank 2: Pounce (Active)
      - Leap to target
      - Deals 138 Physical damage
      - Stuns Off-Balance targets
      - 5 - 20 meter range
      - 374 Stamina
      • Morph A: Brutal Pounce
        - Deals 138 Physical Damage to targets in Area
        - NOTE: 'Area' is not defined; no radius is listed for this morph
      • Morph B: Feral Pounce
        - Adds [3/4/5/6] extra seconds to werewolf timer
    • Rank 5: Roar (Active)
      - Unleash a beastly roar
      - Enemies within 6 meters are feared, disoriented, and off-balance for [3.5/?/?/4.3] seconds
      - Affects up to 3 nearby enemies
      - 1 second cast
      - 8 meter radius
      - 374 Stamina
      • Morph A: Ferocious Roar
        - When an enemy is killed in this state his nearby allies are set off-balance and disoriented for 2.5 seconds
        - [BUG] Duration changed to "AB_DURATION"
      • Morph B: Rousing Roar
        - Nearby allies gain 3 weapon power for each nearby target affected. lasts 10 seconds
    • Rank 3: Pursuit (Passive, 2 ranks)
      - Stamina increased by [10%, 20%] while in werewolf form.
    • Rank 4: Blood Rage (Passive, 2 ranks)
      - Generate [2, 5] ultimate by taking damage.
      - Must be in humanoid form
      - Must have Transform Ultimate slotted.
    • Rank 5: Devour (Passive, 1 rank)
      - While in werewolf form, can devour humanoid corpses to earn more time in werewolf form
    • Rank 6: Bloodmoon (Passive, 1 rank)
      - On a full moon, return to the werewolf ritual site and turn another player into a werewolf
      - Turned players earn the werewolf skill ine
      - Cannot turn players infected with vampirism
    • Rank 6: Savage Strength (Passive, 2 ranks)
      - Each kill in werewolf form increases your Max Stamina by [3%, 5%].
      - Stacks 5 times
    • Rank 7: Call of the Pack (Passive, 2 ranks)
      - Causes allies to stay transformed [3%, 5%] longer
      - Affects up to 5 targets
      - Stacks up to 5 times
      - 15 meter radius

    Note: Lycanthropy makes a player weak to Poison. They will take 50% more damage from Poison damage sources regardless if they are transformed or not.

    I love the idea of abilities like "Call of the Pack" (i.e. the more Werewolves in your group, the more powerful you get). Hopefully we'll see a few more of those before the skill lines are finalized.

    How to increase Werewolf rank:
    Each rank requires a number of kills which must be made while in werewolf form. Rank 1 takes five kills, which provides 25 XP for the level. Rank 2 takes 10 kills (50 XP).
  6. Runihura

    Runihura Green Gunz Elite Pax Gaming Member

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    Vampire

    Show Spoiler
    My character stats to put skill costs and power into perspective.
    36 Magicka - 8 Health - 0 Stamina
    Max Magicka 1700 - Max Health 1295 - Max Stamina 1093
    Level 45 Breton Nightbladei
    2% less spell cost from Magicka Mastery (racial passive)
    12% less spell cost from Evocation (light armor passive)
    -13 cost from ring

    Ult: Bat Swarm you need rank 5
    Cast time, Instant - Target, Area - Radius, 10 Meters
    Duration, 5 seconds - Cost, 275 Ultimate
    Summon a swarm of bats which surround you and deal 160 Magic Damage to enemies every 1 second for 5 seconds

    Active One: Drain Essence you need rank 1
    Channel time, 3 seconds - Target, Enemy - Range, 7 meters
    Duration, 3 seconds - Cost, 209 Magicka
    Stuns target for 3 seconds and deals 160 Magic Damage every 1 second. Player recovers 150% of damage as health and stamina evers 1 second. Cannot be applied to targets which have recently been drained of fed upon.
    ((There is a two minute cooldown on this, after two minutes you can use the skill on them again))

    Active Two: Mist Form you need rank 3
    Channel Time, 3 seconds - Target, Self
    Duration, 3 seconds - Cost 430 Magicka
    Take 75% reduced damage from all sources and gain invulnerability to healing magic and control effects for 3 seconds.

    **(0/2) this means there is more than one rank, I only know the first and will update with the second later.

    Passive One: Savage Feeding(0/2) you need to be rank 2
    WHILE USING VAMPIRE ABILITIES
    After feeding, you target is off-balance and stunned for 2 seconds.
    ((It doubles to 4 seconds))

    Passive Two: Supernatural Recovery(0/2) you need to be rank 4
    Increase Magicka and Stamina Recovery by 5%
    ((It doubles to 10%))

    Passive Three: Blood Ritual you need to be rank 6
    Allows player to turn another player into a vampire once every 7 day, by returning to the Vampire ritual site. Turned players earn the Vampire Skill Line. Players infected with Lycanthropy cannot be turned.

    Passive Four: Undeath(0/2) you need to be rank 7
    Increases damage to mitigation when player is below 30% Health. Damage mitigation can increase up to 50%, as Health decreases.
    ((It increases to when the player is below 50% health))

    Passive Five: Unnatural Resistance you need to be rank 8
    Health Recovery is improved in Vampirism staged 2 through 4.

    Passive Six: Dark Stalker you need to be rank 9
    Increase Movement speed while sneaking and allows player to enter stealth more quickly at night.

    What is Feeding?
    Well voice in my head, feeding is a process to keep the stages of Vampirisim down.

    Ehh.. then what are the stages of Vampirisim?

    ((It should be noted that there may be a bug when you log in and out that drops you back down to stage 1, also when I did /stuck I had to redo the quest to get Stage 1 vampirisim back.))

    Vampirisim is a debuff/buff of sorts, it has four stages. You will always have 50% more fire damage because of it, the higher in stages you go the less hp regeneration you get. However is also makes it so it costs less to cast vampire spells((At least it seems like it is suppose to, currently it does not work that way)). Think of it as being hungry and while hungry you get weaker (lower hp regen) however you also get more desperate for that snack which gives you more drive (lower vampire spell cost). Cosmetically Vampirisim gives you pale skin, red glowing eyes, and it causes the black rings around your eyes to get darker the higher in stages you go.

    Here are the stages and descriptions.

    The first is a 30 minute buff that can be found in your Character Window. This is the lowest Vampirisim can get.

    Stage 1 Vampirisim 30 minutes
    -You take 50% more damage from fire attacks.
    -Feeding reduces you vampirisim stage, sneak up behind an enemy humanoid to feed on them.

    Stage 2 Vampirisim 60 minutes
    -Your health regenerates 25% slower.
    -You take 50% more damage from fire attacks.
    -Your Vampirisim abilities cost 20% less health to cast.
    -Feeding reduces you vampirisim stage, sneak up behind an enemy humanoid to feed on them.

    Stage 3 Vampirisim 90 minutes
    -Your health regenerates 50% slower.
    -You take 50% more damage from fire attacks.
    -Your Vampirisim abilities cost 40% less health to cast.
    -Feeding reduces you vampirisim stage, sneak up behind an enemy humanoid to feed on them.

    Stage 4 Vampirisim no timer
    -Your health regenerates 75% slower.
    -You take 50% more damage from fire attacks.
    -Your Vampirisim abilities cost 60% less health to cast.
    -Feeding reduces you vampirisim stage, sneak up behind an enemy humanoid to feed on them.

    Oh, I think I get it! But how do you do the feeding part?
    Well like the stages say, you need to sneak up behind an enemy to start feeding on them, during this time you and the enemy can not do anything. There are a few ways you can do this that I know of.

    Crouching- After stalking around looking for your next victim you finally find a lone bandit wandering around. So you crouch down and slowly approach from the back, once you get behind them a prompt will come up that allows you to use a synergy and suck their blood. Tap that and for a few seconds you will watch blood fly like a stream into your mouth.

    Nightblade Shadow skill or Invisibility Potion- You could just use your invisibility to get behind a humanoid enemy and feed on them. Honestly, the potions are super easy to make so if you are not a Nightblade you can always use them to get an easy feeding off if you are bad a sneaking up on people (which really isn't that hard). Anyway, when you are invisible just go behind people and feed of of them.

    Wait a second, did you say that the vampirisim stages make you use less health instead of magicka? I thought the skills used magicka?
    Well aren't you a perceptive one, and you are correct they do use magicka. Assuming the next thing you ask is if that is just a typo and it is suppose to read magicka it looks like that is not the case. I just checked and in stage 1 and 2 my magicka costs remained the same, this will be brought up in my bug section.
  7. GuyonDelsho

    GuyonDelsho

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    After messing around a bit with ESOhead, I think the more consistant one would be Vampire. Werewolf is a complete replacement for your weapons, which means you lose puncture, which is bad. It's also got a timer, which seems more of a dps thing (I could be completely off here).

    Vamp on the other hand has 1 ability and 3 passives that look quite nice. Bat Swarm is a PBAE 5 second duration attack that can drain life. I can see a regular use of that provided you're not trying to use CC. The passives Supernatural Recovery, Undeath, and Unnatural Resistance are far more useful as they work in the background and don't have to "earn their ability slot".

    Personally, I haven't looked too closely until now, I have little interest in either.
  8. Ebenezar

    Ebenezar Pax Gaming Member Pax Gaming Member

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    I am tempted to name my character Blade and run around in PVP with tons of fighters guild stuff equipped and hunt vampires and werewolves. Dawnbreakering a vampire is definitely on my list of things to do. Given the various boosts, it should be equal to throwing them into the sun.
  9. Eridain

    Eridain Freelance Detective Pax Gaming Member

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    Speaking on the RP perspective side here. Vampires and Werewolves have some racial tension, but it doesn't look as concretely defined as in other sources of lore such as WoD, etc. Here it seems more like both groups just have tension for anyone who isn't one of them, rather then being anti one specific thing or another. If you're a Vampire, OR a Werewolf, you're characterized as being distrusted by society in general, and therefore, always sort of both trying to protect yourself, and also spread your progeny.

    As to whether or not having both in the guild creates a racial divide? It ABSOLUTELY does. But, speaking personally, I want that. Pax Venatus is going to have a lot of inherent racial tension, not unlike the Ebonheart Pact itself. Two of the officers in command ( My character, Thane, and the Jarl are both Imperials, who are inherent outcasts in this time period ), the Nords dislike anyone who isn't one of them or can swing a sword well, the Argonians and Dwemer are perpetually at each others throats, and a considerable amount of our members are going to be from the other alliance races. And most importantly here, there's interest in both vampires and werewolves in this setting. We already have people interested in organizing the Werewolf side of it, and I hope to see the same thing from the Vampire side of it. So yes, there will be huge racial divides within PV.

    However, my favorite team stories are about people who have no business being in the same room together, much less on the same team, coming together and finding a common purpose. So, I think this kind of tension will hopefully lead to interesting stories.

    Or we'll all kill each other.
  10. Eridain

    Eridain Freelance Detective Pax Gaming Member

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    Speaking to this. I am not 100 percent sure how it's going to be handled. However, I don't know that it will actually be acknowledged one way or the other. Generally speaking, character NPC's don't tend to react to race or ability choices, unless specifically written to do so. Bethesda has generally shown reluctance to locking you out of trying different factions/guilds except in specific circumstances. This is actually part of why I chose to roll Imperial. Since I'm used to the NPC's not acknowledging my race as realistically as I'd like anyway, I might as well be a perpetual outcast anyway.

    Case in point, in Skyrim, helping the Imperial Legion one moment when fighting for the Imperial side of the Civil War, and then killing them the next moment if you decide to work for the Dark Brotherhood. This is all conjecture however, I didn't actually get far enough for the Vampire content and I don't plan to get turned anyway.
  11. chaak

    chaak Pax Gaming Member Pax Gaming Member

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    I believe you meant Dunmer, not Dwemer. :)
  12. Eridain

    Eridain Freelance Detective Pax Gaming Member

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    Yes, Dunmer. God I hate the language in this series.

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